class DamTypeGenFlash extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitFlame';
    HitEffects[1]=class'Taskforces.TFNKFleshfire';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFNKGun'
     DeathString="%o burned to cinder by a Generator."
     FemaleSuicide="%o burned to cinder by a Generator"
     MaleSuicide="%o burned to cinder by a Generator"
     bSkeletize=True
}
